This Houdini simulation render in Arnold, compositing in Nuke
Last year I did a volumetric deform version on pyro simulation due to Houdini 17.5 has not implement any kind of Pyro sparse or something totally like Axiom fluid solver GPU. So the deform technique bend twixted the volume and create a tornado but from my point of view, that is not cool, there is no characteristic and power presentation in that simulation look, the visual that I want has to be more energy, power, so while working on some of the experiment, I decide to finish what still stuckd inside my mind. (here is the last year simulation https://www.artstation.com/artwork/18wDJX)
Houdini Arnold render tornado twisted effects Nuke compositing
smoke swirl FX axiom solver