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Attempt To Solve Wave Curves Post Process In Houdini For Dynamic Water Effect Animation

🚀 Diving into the RnD abyss! 🤓 Despite not quite hitting the jackpot yet, I'm on a quest to crack the code for some mind-bending effects. Today's expedition yielded a few promising leads! Here's the scoop so far: Wave Packet.

🌊 Goal: Cook up some surface turbulence and wave curves on a wavy water surface, all conjured from a dynamic FLIP fluid simulation. 🌊

I might not be a math whiz, but hey, I'm starting to see the light between Eulerian fluid and Lagrangian fluid. Who knew exploring the techy stuff could be this much fun? 😄🔍 #RnDAdventure #FLIPFluidFun #TechExplorer

Follow paper:
Wave Curves (Siggraph 2020): Simulating Lagrangian water waves on dynamically deforming surfaces {https://dl.acm.org/doi/10.1145/3386569.3392466}

Water Wave Packet (Siggraph 2018) https://dl.acm.org/doi/10.1145/3072959.3073678#d12539232e1

Attempt To Solve Wave Curves Post Process In Houdini For Dynamic Water Effect Animation

comparison of wave result apply on water surface in post process

comparison of wave result apply on water surface in post process