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Water Giant | Water & Destruction Effect Animation Houdini With Procedural Wood House Generator

The Water Giant Creature, featuring intricate water animation effects and destruction sequences, was inspired by the animation effects on the ocean creature from Disney's Moana movie (Flux Siggraph 2017). (https://dl.acm.org/doi/10.1145/3072959.3073597)

I adapted the approach to optimize production speed and creative flexibility. The giant, significantly larger than a typical boat, makes the water flow like a massive waterfall, resulting in dynamic splashing and fluid movement. This method reduces simulation time, allowing for more artistic exploration and increased productivity.

Additionally, we developed a fully procedural wood house generator as a Houdini HDA, specifically designed for destruction scenarios. Originally created by Do Duy Anh, I provided guidance and solutions for performance optimization and common destruction geometry issues before applying physics-based dynamic RBD simulations. This HDA unlock is available for purchase and can be easily customized for future projects.

Check out the link to this HDA: https://vupham.gumroad.com/l/osyxwa.

As a result of FX for VFX & animation, this project demonstrates expertise in procedural generation, rigid, fluid dynamics, and efficient workflow management.

Megascan asset for cliff
Except original animated creature

Houdini Water & Destruction FX With Procedural Wood House Generator | Destruction Ready | Giant

Destruction Ready Wood House Generator HDA | Houdini Asset