The setup of multiple layers of procedural, fracture operation, and multiple constraint setup on metal material to attempt to create destruction effects on incoming internet geometry which contains non-destruction ready geometry.
Multiple layers of destruction combine of the primary cluster, secondary fragment pieces, grit, debris, Razor's machinery, devices or accessories free-fly
Explosion create from Axiom plugin which is a fast GPU fluid simulation plugin inside Houdini replace for Pyro solver which far more slower:
Fireballs follow multiple stage of explode
Fire trail
Smoke plume
debris burning flame
Metal spark effects
Heat temperature transfer from pressure force of destruction to high temperature burning the oxygen create fast buoyancy of some ignite explosion
Arnold render with multiple AOV, compositing in both of After Effects and Nuke
Houdini Arnold render, fluid Axiom #simulation razor explode W.I.P