Rigid Body Dyanmic to demonstration match real-life footage of explosion on wood house collapse by explosion inside
The 3D model house from internet, to build the correct RBD setup I setup more procedural modeling build on roof for better visual
The attempt setup fracture from an internet model to solve the technique create fracture from any 3D model source by procedural re-model per failed object or reconstruct the model to fit destruction geometry
The explosion setup inside react as a force to remove set of constraint then switch to other constraint to break base on wood behaviour stretching while under strong pressure
The layer of destruction combines of primary material collapse, grit, debris, multiple scale of destruction geometry base on distance force
Arnold render quick setup to demonstration destruction rbd setup which is the main purpose
Axiom GPU fluid simulation used for explosion, the entire explosion consist of:
Blasting volumetric
Explosion fireball volumetric
Shockwave volumetric
Interact debris volumetric
Grit fine mist volumetric
Houdini RBD destruction wood house explode with Axiom plugin for explosion | Arnold render