Keep sharpening myself into Houdini by practice and study more from the pro, most from Steven Knipping and by Saber from Rebelway, some other techniques from around internet and CGCircuit.
Tried to work on an old Steven Knipping tutorial back from 2018, it was a gold mine for wood destruction and procedural modeling. Adapt and revamp it into Houdini 18, produce upres layers from base tutorial, creating smart activation for fractured
entire my skilled since the first time I know Houdini in November 2019, what a journey of learning this amazing tools with all the great talented people, master
Tutorial by Steven Knipping then create smoke from Axiom Solver but the blasting and explosion was not convince me, developing more, even though building procedural modeling has been modified follow my desire still not a great look out of the tutorial
Recap myself entire basic destruction presentation
new destruction technique applied to Houdini 18, 18.5, learn from Rebelway FX lvl 2, this is so far an experiment technique during learning not a product yet
RBD guided simulation