Website powered by

Explosion Blasting Development

Back to Feb 2021, I work on the structure destruction and quite not happy with the explosion blasting that I did, even take the course from Steven Knipping for explosion but still quite basic to create a complete visual look for my though desired on the blasting. I am doing development on this explosion, all with Houdini sparse solver. These techniques seem can apply both on film, tv or video games. Many experiment still doing, feel the overall that I am not quite there yet.

my most liked visual, but feel totally still not quite there yet. The blasting and some of various fractured fly away learned basic from Rigid V - Steven Knipping then many modified to to fit the appropriate a blasting but still not show boom

compilation of my experiment progress

1 billion voxel screenshot, with vortex blasting from underground

1 billion voxel screenshot, with vortex blasting from underground

1 billion voxel screenshot, with vortex blasting from underground

1 billion voxel screenshot, with vortex blasting from underground

1 billion voxel screenshot, with vortex blasting from underground

1 billion voxel screenshot, with vortex blasting from underground

1 billion voxel screenshot, with vortex blasting from underground

1 billion voxel screenshot, with vortex blasting from underground

screenshot blasting design with scattering fractured applied same technique learned from Rigid V Steven Knipping

screenshot blasting design with scattering fractured applied same technique learned from Rigid V Steven Knipping

learning to deploy more fieldd and sourcing into pyro, control the quality, screenshot taken

learning to deploy more fieldd and sourcing into pyro, control the quality, screenshot taken