Applied various technique and adapt what has learned from Water FX - Rebelway, Water 3 - Steven Knipping into compilation of experiments on ocean spectrum, fluid flip, splash, included internet videos.
Main goal of the experiment is about combine ocean spectrum in strong wind with high waves where there is boat/ship travel within storm scene. Work still in progress has not yet meet final desired.
[Houdini] Working In Progress boat water simulation (Water 3 - Applied Houdini - Steven Knipping)
Mesh displacement issue fixed
banzai wave v4 development from Carlos Parmentier's tutorial
Fast Ocean Tool Setup From Shelf With White Water \ Tugboat on sea
fix missing vel & boundary on FLIP fill new volume. Still issue out of ocean spectrum grid