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Dragon Flesh Open

Attempt try to create a fluid flow design from geometry, the design inspired from one of the image splash screen Arnold in 3Ds Max, then I create my own version. Still this need to be improve more, while there are 2D paint over, will need to convert this into volume effect, general make whole scene in 3D for animation, that's the idea, for now to work this within a day I don't have much time spend on it more. Will comeback in the near future if I feel interest.
Dragon original model sculpture purchase from gumroad by Vladimir Alexandrov (https://gumroad.com/winner_77) which has no UV, this is for 3D print, I guess I need to spend time to work around with ZBrush to find way make all the amor on top head and behind the back turns to metal then make them breaks in nice destruction which Houdini so power in this field.
Surround with destruction terrain break out would be a nice idea
Thunder strike, this system I have built by last weekend, not yet implement to any artwork yet.
Ah, but the point is this dragon head is stay still, I guess I need to move on.
Build FX in Houdini, lighting render with Arnold, it slow but I like its look. Maybe I shift to Redshift or Octane in the future for faster render, fasten my design.
ACES

Finish piece, flesh open with power strike 
Give me a feeling of Dragon Force sing Through The Fire & Flames

Finish piece, flesh open with power strike
Give me a feeling of Dragon Force sing Through The Fire & Flames

zoom detail

zoom detail

not yet motion blur, no particle over, under development the key visual and looking for an approach to integrate background

not yet motion blur, no particle over, under development the key visual and looking for an approach to integrate background

dragon flesh effect under development

image render 4k from under development phase which has not achieve the right camera shot size also the overall look

image render 4k from under development phase which has not achieve the right camera shot size also the overall look

develop flesh before put a timming, this is low resolution about less than 10 mil particles but has yet modified for fluid mesh not particle from surface

the image that I pick up from social network, don't know who designed this, nice look so I decide to make a effect that look like flesh open

the image that I pick up from social network, don't know who designed this, nice look so I decide to make a effect that look like flesh open

ah, license fail.... arnold, arnold, arnold 630$ 630$ 630$ 630$

ah, license fail.... arnold, arnold, arnold 630$ 630$ 630$ 630$