Attempt try to create a fluid flow design from geometry, the design inspired from one of the image splash screen Arnold in 3Ds Max, then I create my own version. Still this need to be improve more, while there are 2D paint over, will need to convert this into volume effect, general make whole scene in 3D for animation, that's the idea, for now to work this within a day I don't have much time spend on it more. Will comeback in the near future if I feel interest.
Dragon original model sculpture purchase from gumroad by Vladimir Alexandrov (https://gumroad.com/winner_77) which has no UV, this is for 3D print, I guess I need to spend time to work around with ZBrush to find way make all the amor on top head and behind the back turns to metal then make them breaks in nice destruction which Houdini so power in this field.
Surround with destruction terrain break out would be a nice idea
Thunder strike, this system I have built by last weekend, not yet implement to any artwork yet.
Ah, but the point is this dragon head is stay still, I guess I need to move on.
Build FX in Houdini, lighting render with Arnold, it slow but I like its look. Maybe I shift to Redshift or Octane in the future for faster render, fasten my design.
ACES
dragon flesh effect under development
develop flesh before put a timming, this is low resolution about less than 10 mil particles but has yet modified for fluid mesh not particle from surface