This is result from Rebelway Advance Water FX by Juri Bryan.
The assigment I did applied technical taught in course to cut down meshing time and heavy reduce file size which add great performance for render time, disk storage and less waiting time for each art direction round. This is totally a great technical skill for production environment that I can continue employ more on every water fx simulation project that I did, btw this can not apply on water falls.
Juri Bryan also share the technique to sculpt environment that really greatly affects and change the flow, that help quickly apply changes each art direction round more easy, visual.
During the setup, I found my own the way to setup Arnold shader on the mesh body by depth to help visual whitecap, sand without simulaion one.
close up view on simulation meshing
water Flow v2 UHD
#houdini custom meshing from 19.x million pts to 2.x million 4K UHD 3840x2160